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Telemetry, braking, cornering and setup for iRacing, Gran Turismo 7, F1 25, Assetto Corsa and ACC — written from real lap data.

A race car seen from trackside, with the red and white kerb of the corner in the foreground
Sep 19, 2026

Why You Lose Time in Corner Rotation, Not Braking

Braking is easy to measure — point, pressure, distance. Rotation is where time truly disappears, and most drivers never look at it properly.

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A whole corner seen from outside the track, a GT3 car going through it and two helmeted drivers watching
Sep 18, 2026

How to Know Exactly Which Corner Is Costing You the Most Time on Your Lap

It’s not about remembering where you “felt” you made a mistake. It’s about reading the corner-by-corner time delta against a reference and no longer guessing.

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A sim racing rig in a room, one of the monitors showing a telemetry trace
Sep 17, 2026

Telemetry for people who never opened a graph: where to start

You don’t need to understand every telemetry channel to use telemetry. You need to know which graph to open first and what to do with it tomorrow.

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Rear three-quarter view of a GT3 car running over the exit kerb, dust lifting off the asphalt
Sep 17, 2026

How to Reduce the Gap Between Your Best Lap and Average Lap

The gap between the perfect lap and the typical lap shrinks when you stop trying to ‘be more consistent’ and start training the exact phase where you repeatedly lose time, in the same corner.

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Close-up of a race car pedal box, drilled metal pedals and the brake master cylinders behind the bulkhead
Sep 17, 2026

Trail Braking: How to Release the Brake in Proportion to Steering

Trail braking isn’t about braking late. It’s about releasing the brake at the same rate the wheel demands grip. See where to diagnose it in the data and what to train tomorrow.

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