
How to Make Tyre Last Without Losing More Than 0.3s a Lap
Saving tyre costs time per lap. The right method keeps that cost between two and four tenths — never more, without throwing away grip for nothing.
Read the article →Telemetry, braking, cornering and setup for iRacing, Gran Turismo 7, F1 25, Assetto Corsa and ACC — written from real lap data.

Saving tyre costs time per lap. The right method keeps that cost between two and four tenths — never more, without throwing away grip for nothing.
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In the MX-5, the draft matters more than in any GT3: power is low and drag weighs proportionally more. See where to tuck in, when to pull out, and the mistake that costs you a position in a full grid.
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Running wide on the exit of Sun Curve almost always starts before it. See where to diagnose the mistake and how to train the right sequence of braking, rotation and throttle.
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iRating doesn't measure lap time: it measures your result relative to the field. Find out where the pace gained in practice gets lost inside the race.
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The restart order isn’t the position from when the yellow came out. Learn how the system freezes the lineup, what wave-around and lucky dog are, and how to train the restart without losing free positions.
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Too much steering at corner entry costs time on two fronts: mid-corner speed and exit traction. See how to confirm it in the data and what to adjust.
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